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for these collectors of vintage arcade-style video games By Monty Phan STAFF WRITER January 27, 2002 A BOXED BARBIE doll balances on each step
of the stairs just inside the West Islip home of Mike Ghiraldi and Joanne Schultz.
Stacked against the wall of an adjoining room are about 15 small boxes, each containing
the scale model of a race car, an extension of Ghiraldi's drag racing hobby. Besides the Barbies, Schultz also has an assortment of snow globes. And each holiday season she puts out her collection of dozens of miniature ceramic villagers and their tiny homes, creating a wintry setting in the couple's dining room. The usual joke, Ghiraldi says, is that the set-up "looks like an elf exploded." If that's the case, then their living room looks like Pac-Man popped. Classic arcade video games - those refrigerator-sized quarter-hoarders that beeped, blipped and blasted onto the scene in the 1970s - ring the room and form an island in the center. There are 16 video games in the room, from Asteroids to Zaxxon (with a few pinball machines thrown into the mix). Whether you prefer big bugs or Dig Dug, Darth Vader or Space Invaders, Ghiraldi's got it covered. There are so many video games, the only things missing from the mega-mall experience are the cardboard-like pizza and a change machine. They may seem more appropriate as props from "That '80s Show," but these castoffs from an erstwhile electronic era are finding new lives in collectors' homes. Sure, the Sony PlayStation 2 and Nintendo Gamecube have more power, flashier graphics and grab more headlines, but a hulking 6-foot Frogger machine offers what those other systems don't: the kind of nostalgia you can get your arms around, not to mention an entertaining way to liven up a room. Doug Stoffa always envied the arcade games Ricky Schroder's character had in his house on the '80s sitcom "Silver Spoons"; now he has his own machines. Ian Murray manages to squeeze two machines into a bedroom already crowded with current video- game technology. And Natt Chomsky keeps a half-dozen arcade video games in his basement. "It's definitely a party room for adults, because it's nostalgia," Chomsky says. "All the adults played games when they were younger." For Ghiraldi, 31, the games take him back to his childhood in Franklin Square and weekends with his family at Franklin Bowl. The alley's arcade room usually sported three to five games, but Ghiraldi couldn't get enough of Donkey Kong Junior. He sacrificed countless quarters trying to help the small ape rescue his father from Mario the plumber until one day the game was replaced with Joust. Ghiraldi hated Joust. But because each game evoked such strong emotions, both titles are part of his collection (he even learned to like Joust). Among friends his age, especially those who grew up on Long Island, talk of arcade games always strikes a chord, Ghiraldi says. He'll mention machines he used to play at Roosevelt Field Mall, and others not only remember playing them, they can pinpoint where in the mall the games were located. So it was no surprise to Ghiraldi that when he had 70 people over for a party last summer, 40 were outside while 30 were in the game room, where Ghiraldi keeps all his games on free play. "I don't usually have to entertain. They entertain themselves, which is great. They'll say, 'Whoa, I remember playing this. You got this? See ya in an hour,'" he says. "When people come over, I'd rather see them have more fun, you know, when they come to my party and play them and the enjoyment that they used to get from playing them 20 years ago. That's what's in it for me." *** The inventor of what is widely considered the first video game also had others in mind. In 1958, Brookhaven National Laboratory physicist Willy Higinbotham rigged an oscilloscope so that the public could play a tennis-like game on the 5-inch screen during visitors day at the lab. Although Higinbotham, who died in 1994 at the age of 84, never earned a cent from his effort (he didn't even bother to patent the invention), many video game historians consider this the industry's Big Bang. In 1971, Nolan Bushnell - inspired by a game called Spacewar!, which was designed nearly a decade earlier for play on a giant mainframe computer at the Massachusetts Institute of Technology - programmed a machine so that it worked on a television set, creating the first arcade video game. He called it Computer Space, and though 1,500 were made, it never caught on. The next year, Bushnell formed Atari, which produced Pong, a tennis-like game that didn't require an oscilloscope to play. It was the genre's first hit. Arcade games enjoyed their heyday in the late '70s and early '80s, until machines such as the Atari 2600 and Intellivision brought the video game experience to people's living rooms. Now the classic coin-operated contraptions are collectors' items, chiefly because those who were most fond of them grew up, got jobs and starting making enough money to buy them for themselves, says Tim Ferrante, editor and publisher of Keyport, N.J.-based GameRoom Magazine, a trade publication dedicated to all types of arcade games. The cost of games varies widely: Fully restored models can cost thousands of dollars, while some collectors have paid less than $100 for games that need major repairs. The rise of Generation Q*bert also happened to collide with the explosion of the Internet, giving a reprieve to the machines at a time when they seemed like dead Pac-Men walking. Ferrante says he first noticed the collecting trend in 1996, when newsgroups and auction sites helped collectors dig up Dig Dug and bag Galaga for their homes. Though the number of collectors is difficult to gauge, the Web site of the Video Arcade Preservation Society, a list of arcade video game collectors that began around 1990, claims almost 1,500 members worldwide. The recent publication of a number of books devoted to the hobby suggests its surging popularity, Ferrante says. Last year, he co-wrote "The Arcade Video Game Price Guide," which he says is the first of its kind. Other titles, such as "Arcade Fever: The Fan's Guide to the Golden Age of Video Games" and "Supercade," a picture-filled book detailing the history of video games from 1971 to 1984, also came out last year. *** Ghiraldi got into the hobby five or six years ago when he began playing with two games Schultz happened to own (collecting video games seems to be mostly a guy thing). Soon, Ghiraldi dumped his living room pool table, trading a cue ball for Q*bert. Typically, he and others buy games at auctions, from other collectors or through vendors who are looking to unload older machines. Console games aren't for him. "I like standing in front of an arcade game," Ghiraldi says. "Playing on the computer is boring. When you have the full-size game in front of you, it's different. I could care less about playing in front of a television with a hand control." A few years ago one of the games broke down, so he called a repairman, who promised that it'd take only a week or two to fix. He got the game back three months later, with a Donkey Kong-sized bill to boot. So Ghiraldi, who sells car racing engines, vowed to learn how to fix them himself, and he admits he enjoys restoring and rebuilding machines more than playing them. By that logic, his real arcade is his garage, where there are half a dozen games in stages of restoration. Searching for an obscure part for Missile Command or Sea Wolf used to mean calling around to arcade video game machine vendors, an often tedious process. Now the Internet gives collectors an easy way to find "that stupid little part that you need that you just can't find," he says. Repair manuals for many games can also be found online, offered by collectors who scan in the original guides. This network of collectors helps Ghiraldi keep down his costs; instead of buying parts, he trades for them. If a part is particularly hard to find, well, there's always the auction site eBay. "Guys that collect usually take care of each other. It's not a business to us. We don't have to make money," he says. "Many of the people are dynamite. I've met so many people that are now friends." In fact, the first arcade game that Natt Chomsky of Westhampton Beach bought was a Centipede that Ghiraldi restored in 1999. Chomsky's basement houses about 20 machines, including a half-dozen arcade video games. Although his first love is pinball - in seventh grade he built his first pinball machine out of pegboard - he added classic video games and penny arcade games to his collection to make his game room more "well-rounded," he says. Chomsky, 48, started collecting two decades ago. When he got an apartment in the city, the games went into storage, emerging only when he and his wife, Ilona, found the house in Westhampton Beach (he splits time between both residences). The collection grew. And so did Chomsky's electric bill. When all the machines are going, "It's quite a sight," says Chomsky, who edits promos for ABC's "World News Tonight." "It always brings out an 'Oh, my God' when you walk down the steps. I turn everything on. LIPA is my friend. They love me." Doug Stoffa, 30, remembers how he envied the games Schroder's "Silver Spoons" character had at home. Stoffa had to play at a local pizza joint, where he'd get his fix of Sinistar, in which players use a spaceship to blast planets and collect crystals while avoiding enemy craft. Six or seven years ago, when Stoffa was a graduate student at Cooper Union in Manhattan, one of his fraternity brothers introduced him to collecting arcade video games. The friend asked Stoffa if there was any game he'd want, and Stoffa told him about Sinistar. A short time later, the friend was at his uncle's house in Connecticut, where a nearby mom-and-pop arcade was going out of business. The place happened to have Sinistar - for $40, no less - so Stoffa had his friend buy it. It collected dust in the uncle's garage for three years until the friend said he was moving some stuff to Brooklyn and offered to take the Sinistar with him. Stoffa traded some Mets and Yankees tickets for the equivalent of his share of the moving van rental. "It cost me more to move than it did to buy it at the time," says Stoffa, of Valley Stream. He didn't realize how much he had missed it. "I didn't see one in 12 years, but once I had it and had it in my house and [started] playing it, it was a whole different ball game. I was plunking quarters in it like mad." (Of course, he has the lockbox key.) Stoffa, a mechanical engineer, keeps the Sinistar in his basement, along with a Joust game he bought in November 1998 that's modified to offer several other games. He once had an Atari 2600 but has never owned another home console machine, and the only other games he has are a few for his computer. The console games get boring, he says. Unlike Nintendo or PlayStation, the arcade machines "don't end once you solve the games. It just gets tougher and tougher and tougher." He still plays Sinistar regularly, too - up to a dozen games a week, with each game lasting an average of three minutes, 57 seconds. He knows this because a battery-powered chip keeps a log of each game and the average playing time, saving high scores even when the machine is off. Hey, 20 years ago that was a pretty big deal. *** The two arcade games Ian Murray owns used to be a pretty big deal, too. Now, they are by far the least technologically advanced machines in the room. Murray has always liked video games, he says, and his bedroom is proof of that - except that, at 23, he's of a generation that grew up playing Nintendo on TV at home instead of hovering over a monitor at the mall. His lone upright machine, a 1986 Rampage that he bought a couple years ago for $300, stands against the wall in his room, wedged between CD racks holding dozens of the latest console games. On an adjacent wall is a love seat, in front of which is a Ms. Pac-Man cocktail table machine that Murray, who lives in his parents' Huntington Station home, bought about a year ago for $400. Across the room, a TV sits on a desk, which is next to shelves of console machines. (In case you're wondering, he sleeps in an adjoining room.) "Sometimes I have to drag him out of there," says his mother, Pat Murray. Despite any differences among them, one thing unites all these video game collectors: They need more space. Murray: "If I had my own place, I sure would" expand his collection. Ghiraldi: "My biggest problem is I need a mansion. I never have enough room." Chomsky: "I'm out of space. The only way I can add on is to sell and make room." Lack of room forced John Hendrickson, 34, to pare down a collection that started in his upstate home and once included about 20 arcade video games. He bought his first - a maze game called Mr. Do! - in 1995 following a divorce. After moving to a studio in Farmingville, he got down to five; since then, he has sold one and is keeping the other four at friends' houses. In true bachelor-pad fashion, a photo on Hendrickson's Web site shows a Centipede machine wedged between the equally vital refrigerator and television. "What happened was I had the game for six hours after purchasing it, and the monitor blew up and went totally blank," says Hendrickson, a senior technician at a fiber optics company. "Not a good feeling." He has since learned to restore games, and is repairing a Centipede for a friend. Hendrickson hopes that soon he'll be able to reclaim those games he's storing with friends, as well as rebuild the collection he once had. "If I had a storage place... I would've kept them all," he says. "All the uprights that I had, if I had kept one of each, I'd be in heaven." He still may get there. Hendrickson's getting married in March, you see, and after the wedding he and his bride-to-be plan to buy a house. He's already got plans for the basement. Feedback Question Video games, pinball games, board games - is there a particular game from your youth you'd like to find and play again? Mail your brief reply - or comments about anything in this section - to Kim Nava-Fiorio, Feedback, LI Life, 235 Pinelawn Rd., Melville, N.Y. 11747-4250. Or e-mail lilife@newsday.com with "feedback" in the subject field. Please include your name, community and telephone number. Responses may be edited; letters become the property of Newsday and may be used in all media. Copyright © 2002, Newsday, Inc. | |
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